The Montessori Approach to Education


The Montessori Approach to Education


        Developed by Italian educator and doctor Maria Montessori, the Montessori model of education is based on respect for a child's natural psychological development. It's estimated that there are more than 20,000 Montessori schools worldwide, with students ranging from infant age to eighteen years of age. A Montessori education emphasizes a child's social development as much as his or her academic development, and it aims to help a child build independence and practical skills within a supportive framework which respects each student's individual growth rates. Students are looked at as whole individuals: the physical and the emotional are as important as their cognitive development.
Montessori schools for infants and toddlers have the primary focus of providing opportunities for children to develop motor skills, independence, and a love of learning. Teachers engage students with materials that are size and age-appropriate. The Montessori approach at this age also aims to develop toileting skills. Parents often participate with their youngsters in "parent-tot" classes at which the parent can help guide their child through a variety of age-appropriate activities.

As children grow into the preschool and kindergarten years (ages two and a half to six), the Montessori model engages them in activities which help them develop independence in a variety of practical pursuits. Mixed age classrooms allow children to help and learn from one another. Teachers provide manipulatives such as spoons and cups which help students develop confidence and practical skills. Students move freely and are often given the choice to engage in the activity which interests them most, allowing them to build a sense of freedom and personal empowerment. A focus on the development of the senses is also evident in a Montessori preschool classroom, as is engagement in art, music and language activities. Students' differences are respected and celebrated.

As students approach the elementary and middle school years (ages six to twelve), the Montessori curriculum is integrated to emphasize connections across all subject areas. Language, history, science, math, and the arts are all studied in hands-on, interconnected, project-oriented ways. Students learn through hands-on experiences and are actively engaged in investigation and research; they are not vessels to be "filled" with information. Students direct their own explorations, further emphasizing the development of their independence. Students also take learning outside of the classroom (sometimes referred to "going out" in Montessori) to engage in real-world investigations which build on what they learn in the classroom environment. The result is a confident, independent learner who is ready to succeed in high school and beyond.

Research on the Montessori model has shown that graduates of Montessori schools are prepared well for later life in an academic sense as well as socially and emotionally. Graduates score well on standardized tests and often receive above average rankings on criteria such as attentive listening, showing responsibility, and critical thinking. They are able to adapt to new situations and show a love and enthusiasm for learning.



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Love, Love, Love, Love, Love Without A Doubt


Love, Love, Love, Love, Love Without A Doubt
How do you write a poem
about Love?
It cannot be caught
and is beyond words’
power of depiction.
It has no place to be,
all places are filled
with Love.
Without Love would
anything have any savour?
Love is what joins
Love is what flows
Love is what counts
Love is what grows
Love is what’s known.
Love is all around
Love is all about
Love is all we ask
Love is all we give
Love is all I have.
Love wants nothing
Love needs nothing
Love misses nothing
Love excludes nothing
Love is what this is all about.
Joining, flowing, counting,
growing, knowing
around, about
asking, giving, having
All is Love,
of that I have no doubt.



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To A Friend


To A Friend
 A friend that is unique
A friend that is one of a kind
A friend that is perfect
A type of friend who is hard to find
A friend that is sweet
A friend that is perpetually fair
A friend that you know
Will always be there
A friend with an amazing spirit
A friend with a striking heart
A friend that is trustworthy
A friend that is smart
A friend that assuages your pain
A friend that can dry your tears
A friend with unrestricted love
A friend that can alleviate your fears
A friend with an exquisite smile
That could never be ignored
A friend that’s never been hurtful
A friend that is easily adored
A friend that is respectful
A friend who is loved by all
A friend that is relied upon
A friend to never let fall
A friend you can talk to
Her compassion is known by a glistening glow
Just by sparking her remarkable light
The whole world will know
What a great and amazing person she is
A friend I shall never forget
She is the greatest ever been known
Best of all the friends I’ve ever met…



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Laporan Akhir 5


Soal LA 5
1.      Buatlah kesimpulan dari masing-masing percobaan dari percobaan 5 ?
2.      Kerjakan kembali soal tp 5 ?
3.      Buatlah program dengan ketentuan :
A. Jika ditekan p3.0 pada keyboard maka tampil di lcd kata “xixixi......NAON”
B. Jika diteka p3.1 pada keyboard maka tampil di lcd nama masing-masing
4.      Tuliskan kesan, pesan dan saran selama praktikum mikroprosesor ?
5.      Apa manfaat praktikum mikroprosesor bagi anda ?
6.      Tuliskan pendapat anda mengenai pj.shif anda ?
7.      Dari percobaan 1 s/d percobaan 5 pilih salah satu dari percobaan tersebut. Buat ringkasan materinya, lalau upload ke bloq sendiri, lalau linknya anda upload ke menu tugas studentsite kamu, lalu linknya kirim kae email saya





Jawab
1.      A. Modul 5.1 program LCD untuk menampilkan per karakter
- program ni untuk menampilkan huruf tanpa harus mengetahui nilai hexa tersebut.
B.  Modul 5.2 program LCD  penggunaan program EQU
- pada program ni tidak menggunakan inilisialisasi libery tapi menggunakan EQU yang            terhubung pada port.
     2. a. LCD (Liquid Crystal Display)
- merupakan suatu alat yang dapat menampilkan karakter ASII sehinga dapat menampilkan angka dan huruf sekaligus.
         b.                 
            
 

Dapat menampilkan pesan dalam dua barisnya dan dapat menampilkan semua huruf dalam alfabet, huruf yunani, tanda baca, simbol matikmatika, dll.
Setiap huruf terdiri dari 5x7 dot metrix lurson, terdapat 8x8 bit display ram, memiliki kemampuan hingga 4bit maupun 8bit.
          c. STN (super twisted nematic)
              - menggendalikan lebih sedikit energi dan lebih mudah dibandingkan TFT, tapi kualitas   gambarnya dan respons yang lebih rendah.
             CSTN (calor super twisted nematic
            - tipe perbaikan dan teknologi STN memiliki respons dan hitungan aman, warna lebih baik.
             TFT (then film transistor)
            -layar TFT memiliki kualitas gambar dan respons yang lebih cepat.
            UFB (ultra fine bright)
            -membutukan lebih sedikin energi dengan kemampuan pencahayaan yang lebih terang.
            TFD (thin film dioda)
            -menggunakan cairan semacam kristal yang di kontrol oleh dioda.
            OLED (organic light enithing dioda)
              -tampilan menggunakan senyawa organik yang mengeluarkan cahaya saat di aliri arus listrik.
Code (hex)
Command to LCD Instruction Register
1
Clear display screen
2
Return home
4
Decrement cursor (shift cursor to left)
6
Decrement cursor (shift cursor to right)
5
Shift display right
7
Shift display left
8
Display off,cursor off
A
Display off,cursor on
C
Display on,cursor off
E
Display on,cursor blinking
F
Display on,cursor blinking
10
Shift cursor position to left
14
Shift cursor position to right
18
Shift the entire display to the left
1C
Shift cursor position to right
80
Force cursor to beginning to 1st line
C0
Force cursor to beginning to 2st line
38
2 lines and 5x7 matrix
         
3.      Org 0h
Mov a,#38h
A call commond
Mov a,#0eh
A call commond
Mov a,#06h
A call commond
Pil:
Jnb p3.0,lcd 1
Jnb p3.1,lcd 2
Sjmp pil
Lcd 1:
Mov a,h83h
A call commond
Mov dptr,#xixixi NAON
Mov rs,#03h
Kata 1:
Clr a
Mov c a,@a+dptr
Inc dptr
A call data_display
Djnz rs,kata 1
Sjmp pil
Lcd 2:
Mov a,#0c1h
A call commond
Mov dptr,#ALDIAN FERLA
Mov r6,#0dh
Kata 2:
Clr a
Movc a,@a+dptr
Inc dptr
A call data_display
Djnz r6,kata 2
Sjmp pil
Anda: sjmp anda
Commond:
A call mulai
Mov p1,a
Clr p2.0
Clr p2.1
Setb p2.7
Ret
Mulai:
Setb p1.7
Clr

4.      Kesan : bermanfaat dan dapet ilmu baru.
Pesan : pj sift harus nye membantu bukan menjadi penghalang.
5.      Manfaat : dapat mengerti dan membuat program dengan ic ATEMEGA
6.      Kucruttt abis
7.      Percobaan 3
       A. Modul 3.1A Clear, Mov dan SetB
            – kesimpulan nya adalah jadi sebelum di tekan p3.0 akan menyala semua lampu, tetapi sesudah dinyalakan p2.1 akan mati dan yang lainnya menyala karena p2.0 di beri 1 atau mati
       B. Modul 3.1B Teknik delay, Conditional jump, Rotate right dan Rotate left.
            – kesimpulan nya adalah jadi yang menyala pertama kali yaitu lampu p2.4, p2.5, p2.6, p2.7 habis tu di lanjutkan pada p2.0, p2.1, p2.2, p2.3 secara bergantian.






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